Super Nintendo Entertainment System
The Super Nintendo Entertainment System (Super NES or SNES) is a video game console designed and built by Nintendo in the 1990s. It is the sucessor to the Nintendo Entertainment System in the North America and Europe. It was the major rival of Sega Megadrive/Sega Genesis during the 16-bit era. The Super NES is also nicknamed Yoshi, because Yoshi was the first video game character ever to receive a debut on this console.
For more information on the Japanese version, see: Super Famicom
Market History
1988
Nintendo executives at first were not interested in making a new system when rival Sega announced that they would release their 16-Bit Sega Megadrive/Sega Genesis in 1988. However, the executives were quick to see the Genesis taking over the market in North America, due to its large library of sports games and arcade ports, as well as its superior technology. The NES did not do well in Europe, and the Megadrive surpassed the SNES there as well.
Hiroshi Yamauchi, the Nintendo CEO at the time, had put Masayuki Uemura in charge of designing the console. They had originally planned for the Famicom/NES to be 16-bit systems, but those components were too expensive at the time, and so they were 8-bit systems. With the components being cheaper at the time, Nintendo did not hesitate to build a more powerful system.
1990
The Super Famicom was released November 21, 1990 in Japan.
The United States Version of the Super NES was released September 1, 1991 with a starting price of $200. The first Super NES set was packaged with Super Mario World and two controllers.
The PAL version of the SNES was released in the United Kingdom for £150 in April 1992. Its German release came a few weeks later.
A few months later, the Power Set, a bare-bones version of the SNES, would be released in North America, which went for $100. Towards the middle of its life, the North American set was distributed like it was the first time, but the game varied. One set was sold with the Super Game Boy accessory.
Internally, the consoles were only different depending on the TV standard in that country. Many Australian video games came from Europe because both used PAL systems. RPG's can be translated into other languages, because of how important the text is in the game. Yet many action titles and shooters didn't have changes to the languages because the text wasn't too important to the game play.
The U. S. release was not as easy as the Super Famicom had been. The SNES was not backwards compatible with the Nintendo Entertainment System, which was a popular system. There was be hesitation to buy a new console when games from the old one wouldn't work. In addition, Sega had gotten some very popular titles out for their Genesis console, including Sonic the Hedgehog. Sonic was vital to the Genesis' marketing, as many people favored Sonic over Mario due to the "coolness" factor. In addition, the Genesis was about $50 cheaper than the SNES.
Thanks to the marginally superior technical capabilities over its main competitor, Nintendo's family-friendly image, popularity of icon game characters like Super Mario, the Super NES was popular throughout the world through the early to mid-1990s. The SNES played a game of catchup and won, although in the United States the Genesis was more successful. By the end Nintendo had twice as many sales of it's console than Sega.
The number of games for the SNES was larger than the number of gamers for its predecessor the NES. It many exclusive titles, some of which were considered to be the best video games at the time. It also had many best-selling (and often still expensive) RPGs, such as Final Fantasy VI and Chrono Trigger. Some Super NES games are enhanced remakes of Famicom/NES games. One example is Super Mario All Stars, another is Ninja Gaiden Trilogy.
The European console was similar to the Japanese Super Famicom. Nintendo never got much of a footing in Europe, particularly due to the distribution problems. Ironically, there were converters available that allowed users to play Sega Master System games on the Sega Megadrive. Both consoles were very popular in Europe.
1996
An SNES redesign, which was lighter in weight, came out in October 1997 for $99.99 in the United States to get the last few sales from people still interested in the 16-Bit market. The game was packaged with Super Mario World 2: Yoshi's Island. The RF Ports and expansion ports did not come with the version; Hopes of an SNES-CD died, and the resources helped make the Playstation.
The Super NES was superseded by the Nintendo 64. Many of the successful games for the system are being revived in the Game Boy Advance, which has remarkably similar capabilities.
1998
SNES enthusiasts began work programming an emulator called ZSNES. In 1998, ZSNES was released. One year later, ZSNES got its rival, SNES9X. Nintendo took the same stance against SNES emulation as it had on NES emulation.
Nintendo has often claimed that ROMs are nothing but gratuitous piracy. Arguements to make the ROMs legal have been made due to the lack of production. Others claim that ROMs are used to preserve the games since the cartridges are more fragile. However, Nintendo's position did not stop proliferation ROMs. Since the systems' discontinuation and second-hand market decline, they have become easier to find. SNES emulation has become popular on the grounds that many video game critics believe that SNES games are more fun than today's video games.
After 1999
Sales of the SNES declined from 1996 to 1999, with the Sony Playstation and Nintendo 64 eating away at its marketing share. Nintendo discontinued it's production in North America and Europe in 1999. Production along with the NES continued in Japan until late 2003. However, it had already left its mark of many millions of cartridges.
Like its predecessor, the SNES had a continued interest among its fans, and continued to thrive on a second-hand market stronger than the NES and later through console emulation. Through this time, many gamers rediscovered the SNES.
Many video game critics, including fans of the Final Fantasy video game franchise, consider the SNES "The golden age of video games."
Like the NES, the system should follow its predecessor's footsteps and command legions of fans for years to come, and the revival of the SNES settling down to a degree.
Hardware
Specifications/Features
The Super Nintendo/Super Famicom was the first console capable of applied acoustics in video game audio sold in North America, Europe, and Japan.
- CPU
- CPU: WDC 65C816 16 bit processor running at 1.79, 2.68 MHz, or 3.58 MHz (Changeable), with 128 KiB of RAM
- Sound
- Sound CPU: 8-bit Sony SPC700 running at 4.1 MHz, with 64 KiB of RAM, PC file name extension: .SPC
- Main sound Chip: 8-channel DSP with hardware decompression similar to ADPCM
- Memory Cycle Time: 279 Minutes
- Cartridge Size Specifications: 2 - 48 Megabits
- Audio RAM: 512 Kbit
- Sound Channels: 8, Uses compressed wave samples
- Pulse Code Modulator: 16-Bit
- Video
- Picture Processor Unit: 16-Bit
- Palette: 32,768 Colors
- Texture and map RAM: 64 KiB
- Onscreen colors: 241 in mode 1 or 256 in mode 7, not counting sum-blending
- Resolution: Most games used 256x224 pixels; there were tricks to get 512x448 but these were rarely used.
- Maximum onscreen sprites: 128 (32 per line)
- Maximum number of sprite pixels on one scanline: 256. The picture generator had a bug such that it would drop the frontmost sprites instead of the rearmost sprites if a scanline exceeded the limit.
- Most common display modes: Pixel-to-pixel text mode 1 (16 colors per tile; 3 scrolling layers) and affine mapped text mode 7 (256 colors per tile; one rotating/scaling layer)
- Power-Supply
- Transformer Input: 120V AC, 60 Hz, 17 Watts
- Transformer Output: 10V DC, 850 mA (NTSC), 9V AC (PAL)
- Controllers
- Controller Response: 16 Milliseconds
- 2 seven-pin controller ports in the front of the machine
Accessories
- A Game Boy converter called the Super Game Boy was released, much to the chagrin of people whom owned both systems. Likewise, Sega never made a Game Gear to Genesis/Megadrive converter, although one was supposedly in the works.
See Also: Super Famicom, Nintendo Family Computer, Nintendo Entertainment System, Sega Megadrive, Sega Genesis, console emulator, ZSNES, list of SNES games, SPC700, .SPC, Nintendo 64, Sony PlayStation, Gameboy Advance
External Links
Referenced By
.SPC | 16-bit era | 1991 | 1 September | 1st September | 65816 | 65C816 | 65C816 processor | Act Raiser | Alexey Pajitnov | Alexey Pazhitnov | As of 1991 | Atari Jaguar | BS Super Mario USA | BS Super Mario USA - World 1 | BS Super Mario USA - World 2 | BS Super Mario USA - World 3 | BS Super Mario USA - World 4 | BS Super Mario USA - World 5 | Breath of Fire | Chrono Trigger | Cloud Strife | DOOM | DOOM (computer game) | Doom computer game | Dragon Quest | Dungeon Master | EXTension Port | Faceball 2000 | Final Fantasy | Final Fantasy 3 | Final Fantasy 6 | Final Fantasy 7 | Final Fantasy Chronicles | Final Fantasy I | Final Fantasy II | Final Fantasy III | Final Fantasy IV | Final Fantasy IX | Final Fantasy Mystic Quest | Final Fantasy V | Final Fantasy VI | Final Fantasy VII | Final Fantasy VIII | Final Fantasy X | Final Fight | GameBoy | Game Boy | Game Boy Camera & Printer | Game Boy Color | Game Boy Light | Game Freak | Game Genie | Game console | Gameboy Color | Games console | Gradius | Historical anniversaries/September 1 | Hyrule | Legend of Zelda: A Link to the Past | List of Emulators | List of Japan-related topics L-Z | List of SNES games | MIDI Maze | MOS Technologies 65816 | Mario | Mario (Nintendo Character) | MegaDrive | MegaMan | Mega Drive | Mega Man | Mega Man 2 | Mega Man 3 | Mega Man 4 | Mega Man II | Mega Man III | Mega Man IV | Mega Man V | Mega Man VI | Megaman 7 | Megaman X | Megaman X2 | Megaman X3 | Mortal Kombat | Nintendo | Nintendo 64 | Nintendo Entertainment System | Nintendo Game Boy | Nintendo Game Boy Color | Nintendo Gameboy | Nintendo Super Family Computer | Parallax scroll | PilotWings | Puyo Puyo | READ ONLY MEMORY | Read-only | Read-only memory | Read-only storage | Read only | RockMan ...
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