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State pattern

A behavioral software design pattern, state pattern is used for computer programming to control the state in the program.

See also: Strategy pattern, Dynamic classification, Run and return successor, Duality between state and class

Referenced By

Action at a distance pattern | Design Patterns | Design pattern (computer science) | Design pattern (computing) | Interpreter pattern | Software design pattern | Software desisgn pattern | Software pattern | Strategy pattern

 

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This article is licensed under the GNU Free Documentation License. It uses material from the Wikipedia article "State pattern".

 

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