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Geometric primitive

The term geometric primitive in computer graphics and CAD systems is used in various senses, with common meaning of atomic geometric objects the system can handle (draw, store).

Sometimes the subroutines that draw the corresponding objects are called "geometric primitives" as well.

The most "primitive" primitives are point and straight line segment. In fact, they were sufficient for early vector graphics systems.

Modern 2D computer graphics systems may operate with primitives which are lines (segments of straight lines, circles and more complicated curves), as well as shapes (boxes, arbitrary polygons, circles).

In constructive solid geometry, primitives are simple geometric shapes such as a cube, cylinder, sphere, cone, pyramid, torus.

Referenced By

Constructive Solid Geometry | List of mathematical topics (G-I) | List of mathematical topics (G-Z)

 

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This article is licensed under the GNU Free Documentation License. It uses material from the Wikipedia article "Geometric primitive".

 

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